Paper/Archive/CVE-2020-6017

CVE-2020-6017

checkpoint — Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegm…

Description · from the CVE record

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Affected

ProductAffectedFixed inSource
Game Networking SocketsAll versions prior to v1.2.0–CNA

Scores by source

NVD9.8CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

References

refgithub.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43refresearch.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets